In-app buying, I learned the hard way when I received a bill for over 300 quid spent on diamonds. Targeting children like this should be classed as immoral. Many video game companies in recent years have introduced mechanics which are essentially gambling of which are targeted at children and vulnerable adults. While not currently considers gambling by law they do copy many traits to make them as addictive and can lead to real money being lost/earned.
I just stumbled across your post. What you say is very interesting, but I guess gambling is addictive both online and offline. Still, some people are able to control themselves.
As a new member of this forum, I stumbled upon your post and found it really interesting. I totally agree with you that video game companies should be held responsible for their in-app purchases, especially when it comes to targeting children and vulnerable adults. I recently discovered mobil ödeme bahis siteleri, where at least you can set the limits to take gambling under control. It's concerning to hear that some games use addictive mechanics that can lead to real money being lost or earned, especially for young children who may not fully understand the consequences.
Gambling in video games, particularly when targeting children, is a complex and concerning issue that requires careful consideration. While I can provide an overview of the topic, please note that I am an AI language model and cannot implement or change laws. Laws are generally determined by governmental bodies and regulatory authorities.
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